Wizard: Leyline Magic

subclass flavor text :(

Leyline Magic Features

Wizard Level Feature
2nd Natural Attunement, Thrum of the land
6th Biorhythm
10th Natural Disruption
14th Leyline Weaving, Thrum of the Land improvement

Natural Attunement

When you choose this arcane tradition at 2nd level, you learn how to attune yourself to the magic of leylines which course through nature. Each day when you prepare your spells in a natural setting, you may also attune yourself to the energy of a nearby leyline to gain additional spells. When you do, consult the list of spells from the Leyline Spells table that matches the environment in which you prepared your spells. You can only be attuned to one leyline at a time.

While attuned to a leyline, you gain access to any spells on your current list of leyline spells for which you meet the level requirement. For as long as you are attuned to a leyline, you always have these spells prepared, and they don't count against the number of spells you can prepare each day. Leyline spells are not copied into your spellbook. If you gain access to a spell that doesn't appear on the wizard spell list, the spell is nonetheless a wizard spell for you.

Thrum of the Land

Also at 2nd level, you learn how to channel energy from a leyline to supplement your spells, infusing them with power. Whenever you are in an environment that matches a leyline to which you are attuned, you can apply one of the following benefits to any leyline spell you cast (chosen when you cast the spell):

At 14th level, you can apply one of these benefits to a single spell of 6th level or higher when you cast it, so long as you are in an environment that matches a leyline to which you are attuned. You can't use this feature again until you have completed a long rest.

Biorhythm

At 6th level, you learn to channel the leyline's energies to augment your body's natural healing. As long as you are attuned to a leyline, whenever you use your Arcane Recovery feature to regain expended spell slots, you regain 1d8 hit points for each spell slot you recover.

Additionally, when you complete a short rest in a natural setting, you can attune yourself to a different leyline, following the rules of your Natural Attunement feature.

Natural Disruption

By 10th level, you can channel energy from your leyline to disrupt others' magic. You can cast counterspell or dispel magic without expending a spell slot at the level of the highest spell slot available to you.
Once you use this feature, you can't use it again until you finish a long rest.

Leyline Weaving

At 14th level, you have learned how to tap into the interconnected network of distant leylines, temporarily infusing even unnatural or hostile environments with their power. By spending 1 hour in meditation, you can draw on the power of a distant leyline to temporarily create a new one in your location. When you do this, you may choose any one terrain from the Leyline Spells and attune yourself to its leyline. The terrain of this leyline does not need to match the terrain you are currently in. Your new leyline affects a 1-mile radius area from the spot you meditated upon, which counts as the terrain of the leyline you attuned to for the purposes of using your leyline abilities. It is hard for a leyline to take root in unfamiliar spaces, and after 24 hours, this effect dissipates. Once you use this feature, you can't do so again until you finish a long rest.

By using this ability to create the same type of leyline on the same spot each day for a full year, you can cause the effect to become permanent. This will forever alter the natural landscape within the zone you created, and you can choose whether the environment within this zone matches your new leyline or combines the features of its terrain with those naturally present.

Leyline Spells

Arctic

Wizard Level Leyline Spells
1st Grease
3rd Hold Person
5th Slow
7th Ice Storm
9th Cone of Cold

Coast

Wizard Level Leyline Spells
1st Thunderwave
3rd Mirror Image
5th Call Lightning
7th Control Water
9th Conjure Elemental (Air or Water only)

Forest

Wizard Level Leyline Spells
1st Entangle
3rd Barkskin
5th Conjure Animals
7th Shape Plants
9th Tree Stride

Desert

Wizard Level Leyline Spells
1st Color Spray
3rd Blur
5th Daylight
7th Blight
9th Seeming

Grassland

Wizard Level Leyline Spells
1st Elevated Sight
3rd Gust of Wind
5th Wind Wall
7th Freedom of Movement
9th Commune with Nature

Mountain

Wizard Level Leyline Spells
1st Fog Cloud
3rd Silence
5th Sleet Storm
7th Stoneskin
9th Wall of Stone

Swamp

Wizard Level Leyline Spells
1st Veil of Dusk
3rd Spike Growth
5th Stinking Cloud
7th Giant Insect
9th Insect Plague