Additional Feats
Prerequisite: Glide trait
Years of practice or an innate talent have made you adept at
gliding. You gain the following benefits:
- You no longer need to move at least 10 feet to perform
long and high jumps. You may choose whether the jump
uses your Strength or Dexterity score for determining
height or distance, and you double the distance you would
normally leap in either case.
- You may take the Dash action while gliding to fly an additional distance up to your movement speed
- You may change direction freely while gliding, and may
gain up to 10 feet of altitude once before you finish
your descent.
Bandit Cunning
Your time as a bandit has granted you a sense for danger, and
made you skilled at sizing up opponents. You gain the following benefits:
- When you are asked to make a saving throw, you may
spend your reaction to add your Intelligence modifier as an
additional bonus to the saving throw. You cannot use this
ability again until you have completed a long rest.
- During combat, you can use your action to make an Intelligence (Investigation) check against any
creature you have
seen fight. As long as you succeed against a DC of 10 +
their challenge rating, you can learn one useful fact of your
choice about the target’s combat abilities. Choose from:
- one damage resistance or immunity
- one condition immunity
- one special ability possessed by the creature that
either does damage, or prevents damage
- one option under their attack, legendary, or
reaction actions
- one special sense they possess
Prerequisite: Glide trait
You were either born with great strength, or trained hard to
allow yourself to glide under circumstances most would find
impossible. You gain the following benefits:
- You may glide while holding a heavy weapon and wearing
heavy armor as long as you aren’t encumbered.
- You may choose to land your glide in a space occupied by
a hostile creature that is Large or smaller. If you do so, you
may roll an opposed Strength check against the creature.
On a success, you push them 10 feet away and knock them
prone with the force of your impact. On a failure you land
in the nearest un-occupied space.
You have learned the tricks of the trade of thievery, allowing
you to exploit opportunities for pick-pocketing both in and
out of combat. You gain the following benefits:
- Increase your Dexterity score by 1.
- When a creature fails a melee attack roll against you in
combat, you can make a Dexterity (Sleight of Hand) check
against a DC equal to 10 + the target’s Dexterity modifier.
On a success, you may steal any one item that is not being
held or worn by the target.
- Whenever you successfully use your Sleight of Hand skill
outside of combat to steal an object, you may immediately
conceal it flawlessly on your person, or put another object
you possess in its place.
Years of living at great heights have taught you how to fall
more gracefully. You gain the following benefits:
- Increase your Dexterity score by 1.
- Reduce the damage die for fall damage from a d6 to a d4.
- You do not fall prone after taking falling damage.
- You do not take damage for the first 30 feet of your fall.
You have a special connection with the natural world. Great
beasts regard you as their kin, and you possess the ability to
speak the languages of the most powerful and mystic of their
kind. You gain the following benefits:
- Increase your Charisma score by 1.
- Beasts of Large size or larger have a friendly disposition
toward you unless you have attacked them.
- You have advantage on Charisma checks made against
beasts that are of Large size or larger.
- You can speak and understand Giant Eagle, Giant Elk,
and Giant Owl. You can otherwise be understood by any
beast of Large size or larger, whether or not they speak a
language. Beasts with Intelligence scores of 4 or lower may
only be able to understand simple concepts.
You have lived your entire life in the gnarled, wooded areas of
the world. You are adept at finding your way through even the
most treacherous terrain. You gain the following benefits:
- You gain proficiency in either the Survival or Nature skill.
- You ignore difficult terrain.
- You cannot become lost in natural surroundings except by
magical means.