3rd-level divination
Casting Time: 10 minutes; Special, see text
Range: Self; Special, see text
Components: : V, S, M (a holy symbol of the Amaranthine); Special, see text
Duration: 24 hours
You call upon the power of an Amaranthine to grant
yourself insight into the Great Rhythm that moves all
things. When you cast this spell, roll two d20s, and record
what you rolled. For each die, choose either attack roll,
skill check, or saving throw. You can choose each option
multiple times. For the next 24 hours, you may substitute
any roll of an ally or enemy you can see within 60 feet
with one of the recorded numbers that matches the type of
roll you wish to replace (attack roll, skill check, or saving
throw). The target still adds any relevant modifiers to this
number, but otherwise treat the substituted number as the
number they rolled.
To do this, you must spend a reaction to present your
holy symbol and invoke the name of the Amaranthine
whose energies you called upon. You can do this anytime
after the skill check, saving throw or attack has been rolled,
but before the outcome of the event has been determined.
The spell ends after 24 hours have passed, or when both
dice have been expended.