3rd-level conjuration
Casting Time: 1 action
Range: Self (15-foot radius, 15 feet high)
Components: V, S, M (a dab of pitch and a bag of
glittering sand)
Duration: Concentration, up to 10 minutes
You shroud the area surrounding you in a sphere
of night sky, dotted with miniature stars. The twilight
conceals your allies, but clearly illuminates your enemies.
The area affected by this spell is lightly obscured by
magical shadow, within which small constellations softly
twinkle. Aside from these stars, only light produced by
a spell of 3rd level or higher can properly illuminate any
area inside the sphere. Nonmagical light does not function inside the sphere, and all other forms of magical
radiance can only produce dim light in a 5-foot space.
When you cast this spell you may designate any number
of creatures you can see to be concealed by the supernatural
shadows while in the sphere. A concealed creature has advantage on Dexterity (Stealth) checks when inside the sphere and
may attempt to hide at any time. Because the area of the spell
is lightly obscured, creatures within the spell’s area have disadvantage on Wisdom (Perception) checks made to see those
outside of it.
All other creatures in the area are dazzled by the light of
the miniature stars, causing them to have disadvantage on all
perception checks inside the sphere. When such a creature
enters the spell’s area for the first time, or starts its turn there,
it must make a Wisdom saving throw or be blinded until the
end of its turn.