3rd-level transmutation
Casting Time: 1 action
Range: Self
Components: S, M (a small feather)
Duration: 1 minute
You transform your arms into powerful wings, and your
fingers into long, graceful feathers. The effects of this spell
last 1 minute, at which point the feathers gradually fall out,
causing you to float gently to the ground as your arms return
to their original form. This spell confers a number of benefits
upon the caster:
- As a bonus action, you can fly up to double your movement speed. You must land once you finish your movement, although you do not take fall damage while this
spell is active, as your feathered arms bear you gently to
the ground.
- You can use your powerful feathered arms to propel yourself upward a distance equal to half your movement speed.
You can do this once during your turn and may use it in
conjunction with a regular jump.
- When falling, you can use your reaction to stiffen your
arms, and glide on the wind. You may fly up to your movement speed, in any direction, choosing where you land.
- You gain advantage on all athletics checks used to make a
long or high jump. You do not need to move 10 feet before
you jump to gain distance, and you triple the distance you
would jump normally.
In order to benefit from this spell your hands must
be free of shields and heavy weapons, and you cannot
be encumbered.